[ 此处存放所有全局定义 ] { Detail class Man Detail name man Point size 32 32 [ 剑 ] [ 剑刺的步数,以及停止步数(需要有静止帧体现惯性) ] Single swordStep 12 Single swordStay 9 Point swordPos1 0 128 Point swordPos2 32 128 [ 盾 id 用于标识计时器 ] Single shieldID 1 Point shieldSize 45 45 Point shieldPos 64 128 [ 分别是护盾持续时间,和发起护盾需要的时间(从开启护盾算起) ] Single shieldTime 3000 Single shieldCool 6000 [ 矩形修正 ] Single wFix 0.70 Single hFix 1 } [ 物体应当标注类名 ] { [ 地面 ] Detail class GStatic Detail name ground Point size 32 32 Single wFix 1 Single hFix 1 Point imagePos 0 0 } { [ 点击选择按钮 ] Detail class GButton Detail name cbutton Point size 140 40 Single wFix 0.9 Single hFix 0.9 Point imagePos1 0 0 Point imagePos2 140 0 } { [ 游戏中的选项窗口 ] Detail class GStatic Detail name window Point size 420 280 Point imagePos 0 480 } [ 一共有三种怪物 ] [ 使用镰刀挥砍的怪物 ] { Detail class Enemy Detail name defender Single HP 10 [ 注意:这里只表示速度大小,还需要确定方向 ] Point speed 2 0 Point size 32 32 Point imagePos 0 0 Single wFix 1 Single hFix 1 [ 长枪 ] [ 攻击范围 ] Single range 32 Single speedBuf 8 Single bufTime 1500 [ 位置修正 ] Single dx 16 Point actSize 50 32 Point actPos1 0 128 Point actPos2 50 128 } end