#ifndef GAMEENEMY_H #define GAMEENEMY_H #include "GameObject.h" class GameEnemy : public GameObject { public: GameEnemy(QPoint pos, QRect rect); virtual void animate(); // 动画函数 virtual void draw(QMainWindow*); // 绘制重载 virtual void collision(); // 与英雄碰撞 protected: GameTimer m_timer; // 战斗计时器 }; #endif // GAMEENEMY_H